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hippies-like-us:

light-blue-smurf:

People Art Gallery

Exciting Photo Illusions

The swimming pool temporarily effed me up..


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theopticfiles:

A sculpture of the Roman Colosseum, done in a real tooth.


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thesassylorax:

sharkybutt:

mother-fucking-fate-nanodayo:


he sucks

i especially like the window behind the staircase

No wonder he was kicked out of art school.

thesassylorax:

sharkybutt:

mother-fucking-fate-nanodayo:

he sucks

i especially like the window behind the staircase

No wonder he was kicked out of art school.


— Shared 2 weeks ago - 11,369 notes - via / Source - reblog

f-l-e-u-r-d-e-l-y-s:

 Johnson Tsang Brings Ceramic Bowls and Cups to Life

With an adept understanding of ceramics and anatomy, Hong-Kong based artist Johnson Tsang  creates strange and unexpected anthropomorphic sculptures where human forms seem to splash effortlessly through functional objects like bowls, plates, and cups. While the works shown here are mostly innocent and comical in nature the artist is unafraid of veering into more macabre subject matter in other artworks that grapple with war and violence.


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To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song.  So how does that pertain to design you ask?  Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook.  I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate.  Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.

In the above example of Cassandra. Her hook is her power and authority.  So then the trick was merely to use visual language to tell that story.  I no longer had to justify what I thought was attractive.  Her face became all about her aggression.  Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.

— Casper Konefal (x)


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ssoja:

Three witches, because…well…I like to draw witches `v`



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ottonovembre:

sailor-lovehandles:

the interior of a girl in love

this is so beautiful

ottonovembre:

sailor-lovehandles:

the interior of a girl in love

this is so beautiful


— Shared 2 weeks ago - 39 notes - via / Source - reblog

dodgersedits:

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